Snickerdoodles with Chipperdoodles

owlalone:

Why use gendered language to address people when you can call everyone “cool cats” instead?

little dragon - klapp klapp

gah they have so many nice to listen to songs, i didn’t know what to share.

It might be long, but here’s a nice and informative speech given by b612 founder and former apollo astronaut rusty schwiekart on the state of astroid detection and deflection. So if you’re interested take a look!

sometime four years ago, I made this video. I’m just going to … leave this here…

THIS JUST IN, DESERTS ARE ALSO HOT

THIS JUST IN, DESERTS ARE ALSO HOT

kilomonster:

chirart:

prokopetz:

phiasmir:

theanimatedraccoon:

missblackglass:

bands-and-anime:

missblackglass:

datsweetberrypunch:

scarecrows-art:

poppunklovesongs:

knee-say:

"I loved you, always.”

going to comment a little on this game: the overseeing voice talks as if it owns you, and defies your free will. if you follow its orders, you are praised, and the worldview becomes sharper and more detailed. if you don’t, you are chastised, and the world becomes more vague and difficult to navigate, but also more colourful and loud. it’s odd, and sort of eerie, but definitely interesting. take it as you will.

This game really unsettles me. It unsttles me that my first choice to obey, and when I played again and disobeyed, I got really emotional really fast. Failure hurt me more the more I disobeyed. It was… interesting to experience.

i’ve always said we are trained to obey more than to think.

holy shit. i reblogged this the first time without playing. then i played in and it is terrifying. i very much like this, but it will give you intense feelings. 

What’s the game??

you obey everything the game tells you too, even jumping into barbs and basically killing yourself. if you dont youre chastised and even the scolding is terrifying

So, essentially, it’s a game that illustrates what it’s like to have abusive parents or in an abusive relationship - and how it affects you emotionally. That is horrific and ingenious - the next time someone negates the affects of emotional abuse, I’ll take them to this game and let them come to their own conclusions.

This game absolutely gets it. The most solid and reliable degradation is a gendered insult. The more you obey and co-operate, the better understanding you seem to have of your word, and things seem easier. But what really gets me is the contradiction. You are not allowed to have the correct answer. Are you a boy or a girl? The answer is no, I will give you the answer. even towards the end, your “praise” is “no, I will give you the answer. You earned this answer, but it is given to you by me.” Disobeying makes the world frightening and confusing and difficult, but beautiful in a world devoid of flavour.

Not just a gendered insult, either. The nameless voice that directs the player’s actions is supposed to be a hateful, abusive monster, and when the game’s designers asked themselves “okay, what’s the most degrading, dehumanising thing this voice could possibly do to the player?”, the answer they came up with was “deliberately misgender them”.

Played it both ways — one where I implicitly obeyed everything and the other where I defied wherever I could.

Both endings are abrupt and without any sort of contextual resolution. When you obey, you’re praised and you’re given a clear landscape and what appears to be a coin (so a reward), but with the clear knowledge everything is at the behest of the voice, who is so very pleased to own you. When you play the game defyingly, the voice that smugly tells you that it will make you beg ends up being the one that begs at the end. “Why do you hate me? I loved you.” “Where will you go? Will you stay close?” You’re given the choice between going and staying. If you choose to go, you’re given an unending corridor to walk through filled with the colorful glitchy distortion obscuring everything. It ends as you walk down it.

On one hand, you’re given the world you know, with all your needs met, but none of the will. On the other hand, you’re given a world of opportunity that’s entirely yours but it’s undefined, unknown, and unending.

It’s definitely an emotional experience.

this game is one of the things that get me excited about the emotional experience of games.

I usually hate reblogging things with large chains of comments but, I can relate to this game very personally and comments help shed light on what it is.

hodgman:

Saw this this AM at the Atlanta airport. In case you need somewhere to lie down sleeplessly and wonder how you’ve wasted your life.

hodgman:

Saw this this AM at the Atlanta airport. In case you need somewhere to lie down sleeplessly and wonder how you’ve wasted your life.

darkfliercynthia:

HAPPY BIRTHDAY TO THE BEST SPONGEBOB EPISODE!!!!!!

salt-in-a-snow-globe:

New song from my band that we released today! Check it out, and tell a friend if you like it! FFO: Transit, Title Fight, Basement, The Story So Far, etc.

these two people are pretty cool people. If you’re into this kind of music give it a listen. If not, well they’re still cool people.

eineblassewascherin:

some quick sketches from my new masterpiece

eineblassewascherin:

some quick sketches from my new masterpiece

13,737 plays

marthur:

hellhoundstooth:

pimpmypaws:

the Mountain Goats - Counting Songs For Bitter Children

one, two, two and a half
Stick around here, don’t make me laugh
Two and a half, three, four point five
A new day’s dawning and my hours arrive

I don’t even know what to say about this song. It took me more than an hour to track down because, as far as I’m aware, this is the only recording in existence and it was uploaded by JD to sendspace four years ago and posted on the mountain-goats.com forum, where sharing is, uh, a complicated business. I think it’s a shame to let a gem like this disappear, though, so here it is.

omg 

image